Replied Oct. 1, 2007

Posted on April 26th, 2008 at 8:41pm —
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Please take a look at the latest post MELLANIUM:ARCHITECTURE which explains the impact soon to be realized by MellaniuM using high polygon models and high resolution textures.
http://mellanium13.blogspot.com/

Posted on February 4th, 2008 at 10:31am —
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I have presented the MellaniuM Virtual Real World concept over the SKYPE video streaming feature of INTERVERZAL (TELE3DWORLD) to over a hundred individuals and decided to blog about the experience.
http://mellanium13.blogspot.com/2008/01/thoughts-from-virtual-new-world.html
If you have a minute or two check out Greg Verdino's blog well worth a read.
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Posted on January 31st, 2008 at 8:04am —
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Derek Wenmoth of CORE Education Ltd. took a Skype presentation in New Zealand.
http://blog.core-ed.net/derek/2008/01/the_future_of_virtual_worlds.html
Posted on January 24th, 2008 at 12:44am —
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Take a minute or two to check out the MellaniuM Blog and schedule a demonstration to be amazed.
http://mellanium13.blogspot.com/2008/01/mellanium-new-radical-approach.html
Posted on January 21st, 2008 at 10:21pm —
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Mellanium blog post
Posted on January 20th, 2008 at 2:49pm —
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Post by Jack Mason points out that virtual worlds with inherently accurate reproduction of objects and textures are available now from MellaniuM
http://virtualworld.ning.com/profiles/blog/show?id=1131819%3ABlogPost%3A34424
Posted on January 9th, 2008 at 9:16pm —
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Overman has an excellent blog post about MellaniuM and his vision for the future is impeccable
http://z-studios.com/blog/2007/12/13/the-latest-from-mellanium/
Take a neb and see for yourself!
Posted on December 31st, 2007 at 1:32pm —
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Please take a look at this post from John Rice at Educational Games Research who considers MellaniuM offers tantalizing new possibilities
Posted on December 29th, 2007 at 5:21pm —
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MellaniuM has been creating realistically virtual worlds by importing 3D AUTOCAD models into the UNREAL 3D platform for over three years. During this period of time the process of economically pipelining high polygon models with photo-realistic textures and surfaces has been refined to a fine art. There is no obstacle now to producing vast environments containing innumerable high quality immers…
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Posted on October 18th, 2007 at 12:22pm —
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tschuss!
If you speak French have a look on our program for the conference on 3D that we are doing in France
www.lafabriquedufutur.org/TablesRondesduFutur.html
Gil
http://z-studios.com/blog/2007/10/11/mellanium/
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