Artists and Builders

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Artists and Builders

The ins and outs of polys, pixels and prims. Come on out to the workshop and talk about the craft of building engaging virtual worlds.

Members: 46
Created By: Scott Hsu-Storaker
Latest Activity: Jul 31

Comment Wall (3 comments)

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3 Comments

Bruce Lehmann Comment by Bruce Lehmann on July 30, 2008 at 11:10pm
I find most "in world" tools to be fairly clunky and not very intuitave. The prims in Second life are probably better than others
Hal Comment by Hal on May 12, 2008 at 5:15am
How easy is it really to create art in Second Life versus other Virtual World platforms?
Shouldn't one key criteria for choosing which Virtual platform to be a member of be ease of creation?
Hal Comment by Hal on May 12, 2008 at 5:13am
Not being trained as an artist I am wondering how to "ramp up" using Processing...has anyone fully mined Ira Greenberg's Processing Creative Coding and Computational Art?
Is there a way to simplify Processing into a series of short/pithy video tutorials so we can save time learning how to get from primitives to something interesting?
 
 

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